Files
VOIDRPG/Assets/90 - Scripts/Generic/Player/DraggingOperation/EquipmentToSceneDraggingOperation.cs
T
2026-07-09 21:33:33 +02:00

30 lines
1.1 KiB
C#

using System.Collections.Generic;
using VOID.Generic.Dict;
using VOID.Generic.Objects.Unit;
using VOID.Generic.Objects.Unit.Actions;
using VOID.Generic.Objects.Wearable;
using VOID.Generic.Player.Util;
namespace VOID.Generic.Player.DraggingOperation
{
public class EquipmentToSceneDraggingOperation : AbstractDraggingOperation
{
public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
return sourceSelect.slotUI?.slotType == SlotType.EquipmentSlot
&& targetSelect.slotUI?.slotType == null;
}
public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
if (sourceSelect.selectObject is not WearableObject wearable) return;
unit.OrderStop();
unit.Order(new MoveAction(unit, targetSelect.position, unit.unitData.takeRange));
unit.OrderChain(new List<AbstractAction>
{
new UnEquipAction(unit, wearable),
new DropAction(unit, wearable, targetSelect.position)
});
}
}
}