35 lines
1.5 KiB
C#
35 lines
1.5 KiB
C#
using System.Collections.Generic;
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using VOID.Generic.Dict;
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using VOID.Generic.Objects.Item;
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using VOID.Generic.Objects.Unit;
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using VOID.Generic.Objects.Unit.Actions;
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using VOID.Generic.Objects.Wearable;
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using VOID.Generic.Player.Util;
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namespace VOID.Generic.Player.DraggingOperation
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{
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public class OtherUnitBackpackToBackpackDraggingOperation : AbstractDraggingOperation
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{
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public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
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{
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return sourceSelect.slotUI?.slotType == SlotType.OtherUnitBackpackSlot
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&& targetSelect.slotUI?.slotType == SlotType.BackpackSlot;
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}
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public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
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{
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if (sourceSelect.selectObject is not ItemObject otherItem) return;
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var otherUnit = otherItem.itemState.carriedBy;
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var thisItem = targetSelect.slotUI.item;
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unit.OrderStop();
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var moveAction = new MoveAction(unit, otherUnit, unit.unitData.takeRange);
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var orderChain = new List<AbstractAction> { moveAction };
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var takeAction = new TakeAction(unit, otherItem, targetSelect.slotUI.slotIndex);
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if (thisItem && otherItem.CanStackWith(thisItem))
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takeAction.OnAfterPerform += () => otherItem.StackWith(thisItem);
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orderChain.Add(takeAction);
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unit.OrderChain(orderChain);
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}
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}
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} |