86 lines
4.2 KiB
C#
86 lines
4.2 KiB
C#
using System.Collections.Generic;
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using VOID.Generic.Dict;
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using VOID.Generic.Objects.Item;
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using VOID.Generic.Objects.Unit;
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using VOID.Generic.Objects.Unit.Actions;
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using VOID.Generic.Player.Util;
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using VOID.UserInterface;
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using VOID.UserInterface.Game;
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namespace VOID.Generic.Player.DraggingOperation
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{
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public class OtherUnitBackpackToContainerDraggingOperation : AbstractDraggingOperation
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{
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public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
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{
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return sourceSelect.slotUI?.slotType == SlotType.OtherUnitBackpackSlot
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&& targetSelect.slotUI?.slotType == SlotType.ContainerSlot;
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}
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public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
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{
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if (sourceSelect.selectObject is not ItemObject item) return;
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var toContainer = GameUI.current.PickComponentUI<ContainerUI>().container;
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var toContainerCarrier = toContainer.itemState.carriedBy;
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var fromIndex = sourceSelect.slotUI.slotIndex;
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var toIndex = targetSelect.slotUI.slotIndex;
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var otherUnit = item.itemState.carriedBy;
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var otherItem = toContainer.containerContent.items[toIndex];
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if (toContainerCarrier != null)
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{
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unit.OrderStop();
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var orderChain = new List<AbstractAction>();
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orderChain.Add(new MoveAction(unit, otherUnit, unit.unitData.takeRange));
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if (otherItem)
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{
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var takeAction = new TakeAction(unit, item);
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takeAction.OnAfterPerform += () => toContainer.containerContent.MoveOut(otherItem, unit);
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takeAction.OnAfterPerform += () => unit.unitBackpack.Take(otherItem);
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takeAction.OnAfterPerform += () => unit.unitBackpack.Drop(item);
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takeAction.OnAfterPerform += () => toContainer.containerContent.MoveIn(toIndex, item, unit);
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var dropAction = new DropAction(unit, otherItem);
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dropAction.OnAfterPerform += () => new ForcedTakeAction(otherUnit, otherItem).DoIt();
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orderChain.Add(takeAction);
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orderChain.Add(dropAction);
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}
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else
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{
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var takeAction = new TakeAction(unit, item);
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takeAction.OnAfterPerform += () => unit.unitBackpack.Drop(item);
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takeAction.OnAfterPerform += () => toContainer.containerContent.MoveIn(toIndex, item, unit);
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orderChain.Add(takeAction);
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}
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unit.OrderChain(orderChain);
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}
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else if (toContainerCarrier == null)
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{
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unit.OrderStop();
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var moveAction = new MoveAction(unit, sourceSelect.position, unit.unitData.takeRange);
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var orderChain = new List<AbstractAction> { moveAction };
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if (otherItem)
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{
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var moveItemAction = new MoveItemAction(unit, item, toContainer.transform.position);
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moveItemAction.OnBeforePerform += () => new ForcedDropAction(otherUnit, item).DoIt();
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moveItemAction.OnAfterPerform += () => toContainer.containerContent.MoveOut(otherItem, unit);
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moveItemAction.OnAfterPerform += () => toContainer.containerContent.MoveIn(toIndex, item, unit);
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moveItemAction.OnAfterPerform += () => new ForcedTakeAction(otherUnit, otherItem, fromIndex).DoIt();
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orderChain.Add(moveItemAction);
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}
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else
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{
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var moveItemAction = new MoveItemAction(unit, item, toContainer.transform.position);
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moveItemAction.OnBeforePerform += () => new ForcedDropAction(otherUnit, item).DoIt();
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moveItemAction.OnAfterPerform += () => toContainer.containerContent.MoveIn(toIndex, item, unit);
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orderChain.Add(moveItemAction);
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}
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unit.OrderChain(orderChain);
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}
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}
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}
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} |