Files
VOIDRPG/Assets/90 - Scripts/Generic/Player/DraggingOperation/OtherUnitBackpackToContainerDraggingOperation.cs
T
2026-07-09 21:33:33 +02:00

86 lines
4.2 KiB
C#

using System.Collections.Generic;
using VOID.Generic.Dict;
using VOID.Generic.Objects.Item;
using VOID.Generic.Objects.Unit;
using VOID.Generic.Objects.Unit.Actions;
using VOID.Generic.Player.Util;
using VOID.UserInterface;
using VOID.UserInterface.Game;
namespace VOID.Generic.Player.DraggingOperation
{
public class OtherUnitBackpackToContainerDraggingOperation : AbstractDraggingOperation
{
public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
return sourceSelect.slotUI?.slotType == SlotType.OtherUnitBackpackSlot
&& targetSelect.slotUI?.slotType == SlotType.ContainerSlot;
}
public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
if (sourceSelect.selectObject is not ItemObject item) return;
var toContainer = GameUI.current.PickComponentUI<ContainerUI>().container;
var toContainerCarrier = toContainer.itemState.carriedBy;
var fromIndex = sourceSelect.slotUI.slotIndex;
var toIndex = targetSelect.slotUI.slotIndex;
var otherUnit = item.itemState.carriedBy;
var otherItem = toContainer.containerContent.items[toIndex];
if (toContainerCarrier != null)
{
unit.OrderStop();
var orderChain = new List<AbstractAction>();
orderChain.Add(new MoveAction(unit, otherUnit, unit.unitData.takeRange));
if (otherItem)
{
var takeAction = new TakeAction(unit, item);
takeAction.OnAfterPerform += () => toContainer.containerContent.MoveOut(otherItem, unit);
takeAction.OnAfterPerform += () => unit.unitBackpack.Take(otherItem);
takeAction.OnAfterPerform += () => unit.unitBackpack.Drop(item);
takeAction.OnAfterPerform += () => toContainer.containerContent.MoveIn(toIndex, item, unit);
var dropAction = new DropAction(unit, otherItem);
dropAction.OnAfterPerform += () => new ForcedTakeAction(otherUnit, otherItem).DoIt();
orderChain.Add(takeAction);
orderChain.Add(dropAction);
}
else
{
var takeAction = new TakeAction(unit, item);
takeAction.OnAfterPerform += () => unit.unitBackpack.Drop(item);
takeAction.OnAfterPerform += () => toContainer.containerContent.MoveIn(toIndex, item, unit);
orderChain.Add(takeAction);
}
unit.OrderChain(orderChain);
}
else if (toContainerCarrier == null)
{
unit.OrderStop();
var moveAction = new MoveAction(unit, sourceSelect.position, unit.unitData.takeRange);
var orderChain = new List<AbstractAction> { moveAction };
if (otherItem)
{
var moveItemAction = new MoveItemAction(unit, item, toContainer.transform.position);
moveItemAction.OnBeforePerform += () => new ForcedDropAction(otherUnit, item).DoIt();
moveItemAction.OnAfterPerform += () => toContainer.containerContent.MoveOut(otherItem, unit);
moveItemAction.OnAfterPerform += () => toContainer.containerContent.MoveIn(toIndex, item, unit);
moveItemAction.OnAfterPerform += () => new ForcedTakeAction(otherUnit, otherItem, fromIndex).DoIt();
orderChain.Add(moveItemAction);
}
else
{
var moveItemAction = new MoveItemAction(unit, item, toContainer.transform.position);
moveItemAction.OnBeforePerform += () => new ForcedDropAction(otherUnit, item).DoIt();
moveItemAction.OnAfterPerform += () => toContainer.containerContent.MoveIn(toIndex, item, unit);
orderChain.Add(moveItemAction);
}
unit.OrderChain(orderChain);
}
}
}
}