42 lines
1.7 KiB
C#
42 lines
1.7 KiB
C#
using VOID.Generic.Dict;
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using VOID.Generic.Objects.Item;
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using VOID.Generic.Objects.Unit;
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using VOID.Generic.Objects.Unit.Actions;
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using VOID.Generic.Player.Util;
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using VOID.UserInterface;
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using VOID.UserInterface.Game;
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namespace VOID.Generic.Player.DraggingOperation
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{
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public class SceneToContainerDraggingOperation : AbstractDraggingOperation
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{
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public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
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{
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return sourceSelect.slotUI?.slotType == null
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&& targetSelect.slotUI?.slotType == SlotType.ContainerSlot;
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}
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public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
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{
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if (sourceSelect.selectObject is not ItemObject item) return;
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unit.OrderStop();
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unit.Order(new MoveAction(unit, sourceSelect.position, unit.unitData.takeRange));
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var container = GameUI.current.PickComponentUI<ContainerUI>().container;
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if (container.itemState.carriedBy == unit)
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{
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var takeAction = new TakeAction(unit, item);
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takeAction.OnAfterPerform += () => unit.unitBackpack.Drop(item);
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takeAction.OnAfterPerform += () =>
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container.containerContent.MoveIn(targetSelect.slotUI.slotIndex, item, unit);
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unit.Order(takeAction);
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}
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else
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{
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var moveAction = new MoveItemAction(unit, item, container.transform.position);
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moveAction.OnAfterPerform += () =>
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container.containerContent.MoveIn(targetSelect.slotUI.slotIndex, item, unit);
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unit.Order(moveAction);
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}
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}
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}
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} |