28 lines
851 B
C#
28 lines
851 B
C#
using System;
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using UnityEditor;
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using UnityEngine;
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namespace VOID.Generic.SaveLoad
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{
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[Serializable]
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public class PlayerProfile
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{
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public string guid;
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public string name;
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public string version;
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public int essence;
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public PlayerProfile(string profileName)
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{
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name = profileName;
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guid = GUID.Generate().ToString();
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version = Application.version;
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}
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public static bool operator ==(PlayerProfile obj1, PlayerProfile obj2) => obj1?.guid == obj2?.guid;
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public static bool operator !=(PlayerProfile obj1, PlayerProfile obj2) => !(obj1 == obj2);
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public override bool Equals(object obj) => obj is PlayerProfile other && guid == other.guid;
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public override int GetHashCode() => guid.GetHashCode();
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}
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} |