22 lines
496 B
C#
22 lines
496 B
C#
using System;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using VOID.Generic.Objects.Unit;
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using VOID.ScriptableObjects.Affiliation;
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namespace VOID.Generic.Requirement
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{
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[TypeRegistryItem("Faction")]
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[Serializable]
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public class RequirementFaction : IUnitRequirement
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{
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[SerializeField]
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[Required]
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private Faction _faction;
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public bool Check(UnitObject unit)
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{
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return unit.unitAttitude.faction == _faction;
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}
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}
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} |