Files
VOIDRPG/Assets/90 - Scripts/Generic/Status/Effect/AddStatusEffect.cs
T
2026-07-09 21:33:33 +02:00

21 lines
714 B
C#

using Sirenix.OdinInspector;
using UnityEngine;
using VOID.ScriptableObjects;
namespace VOID.Generic.Status.Effect
{
[TypeRegistryItem("Add Status")]
public class AddStatusEffect : BasicEffect
{
public BasicStatus status => _status;
[SerializeField, Required] private BasicStatus _status;
public override void OnApply() => forObject.statusManager.AddStatus(_status, source);
public override void OnEnd() {}
public override void OnTurnSelfEnd() {}
public override void OnTurnSelfStart() {}
public override void OnCancel() => OnEnd();
public override string GetSimpleDescription() => $"add status: {_status.displayName}";
}
}