Files
VOIDRPG/Assets/90 - Scripts/Generic/Status/Effect/BasicEffect.cs
T
2026-07-09 21:33:33 +02:00

28 lines
904 B
C#

using Sirenix.OdinInspector;
using VOID.Generic.Objects.Abstract;
using VOID.Generic.Objects.Unit;
using VOID.ScriptableObjects;
namespace VOID.Generic.Status.Effect
{
[System.Serializable]
public abstract class BasicEffect
{
[ReadOnly] protected AbstractObject forObject;
[ReadOnly] protected BasicStatus forStatus;
[ReadOnly] protected UnitObject source;
public void Init(AbstractObject forObject, BasicStatus forStatus, UnitObject source = null)
{
this.forObject = forObject;
this.forStatus = forStatus;
this.source = source;
}
public abstract void OnApply();
public abstract void OnEnd();
public abstract void OnTurnSelfStart();
public abstract void OnTurnSelfEnd();
public abstract void OnCancel();
public abstract string GetSimpleDescription();
}
}