36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
using Sirenix.OdinInspector;
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using VOID.Generic.Dict;
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using VOID.Generic.Objects.Abstract.Events;
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using VOID.Generic.Objects.Weapon;
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using VOID.Generic.Util;
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namespace VOID.Generic.Status.Effect.Damage
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{
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[TypeRegistryItem("Apply Weapon Damage")]
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public class WeaponDamageEffect : BasicEffect
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{
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public override void OnApply()
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{
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if (!source) return;
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var mainHandWeapon = source.unitEquipment.GetEquipped(EquipmentSlotType.MainHand) as WeaponObject;
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var weaponDamageType = mainHandWeapon ? mainHandWeapon.weaponData.damageType : DamageType.Physical;
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var damageMin = source.unitData.subAttributes.damageMin;
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var damageMax = source.unitData.subAttributes.damageMax;
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forObject.TakeDamage(new DamageEvent
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{
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target = forObject,
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attacker = source,
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amount = RandomUtil.RandomInteger(damageMin, damageMax),
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damageType = weaponDamageType
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});
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}
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public override void OnEnd() {}
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public override void OnTurnSelfEnd() {}
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public override void OnTurnSelfStart() {}
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public override void OnCancel() {}
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public override string GetSimpleDescription() => "?WEAPON_DAMAGE?";
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}
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} |