49 lines
2.0 KiB
C#
49 lines
2.0 KiB
C#
using System;
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using System.Collections;
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using System.Linq;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using VOID.Generic.Dict;
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using VOID.Generic.Objects.Unit;
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namespace VOID.Generic.Status.Effect
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{
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[TypeRegistryItem("Change Sub Attribute - Amount")]
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public class PointChangeSubAttributeEffect : BasicEffect
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{
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# region Editor
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// Disallow setting via editor weapon-related attributes - those will be managed automatically by weapon data
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private IEnumerable GetSubAttributeTypes() => Enum.GetValues(typeof(SubAttributeType)).Cast<SubAttributeType>()
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.Where(aubAttributeType => aubAttributeType is not SubAttributeType.DamageMin and not SubAttributeType.DamageMax
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and not SubAttributeType.CriticalDamageChance and not SubAttributeType.CriticalDamageMultiplier)
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.Select(subAttributeType => new ValueDropdownItem(Enum.GetName(typeof(SubAttributeType), subAttributeType), (int)subAttributeType));
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# endregion
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public int pointModificator => _pointModificator;
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public SubAttributeType subAttributeType => _subAttributeType;
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[SerializeField, Required] private int _pointModificator;
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[SerializeField, Required, ValueDropdown(nameof(GetSubAttributeTypes))] private SubAttributeType _subAttributeType;
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public override void OnApply()
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{
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if (forObject is not UnitObject forUnit) return;
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forUnit.unitDataCalculator.Queue(_subAttributeType);
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}
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public override void OnEnd()
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{
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if (forObject is not UnitObject forUnit) return;
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forUnit.unitDataCalculator.Queue(_subAttributeType);
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}
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public override void OnTurnSelfEnd() {}
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public override void OnTurnSelfStart() {}
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public override void OnCancel() => OnEnd();
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public override string GetSimpleDescription() => $"{(_pointModificator >= 0f ? "+" : "-")}{Mathf.Abs(_pointModificator)} {_subAttributeType}";
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}
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} |