23 lines
518 B
C#
23 lines
518 B
C#
using Sirenix.OdinInspector;
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using UnityEngine;
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namespace VOID.Generic.Trajectory
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{
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[TypeRegistryItem("Instant")]
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public sealed class InstantTrajectory : AbstractTrajectory
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{
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protected override void OnInit()
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{
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}
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public override float GetProgressForDistance(float currentDistance)
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{
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return 1;
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}
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public override Vector3 GetPositionByProgress(float progress)
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{
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return endPosition;
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}
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}
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} |