170 lines
6.6 KiB
C#
170 lines
6.6 KiB
C#
using System.Collections.Generic;
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using NUnit.Framework;
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using Sirenix.Utilities;
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using Test.Util;
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using UnityEditor;
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using UnityEngine;
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using VOID.Generic.Objects.Item;
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namespace Test.EditMode.Prefabs.Generic
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{
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public class ItemObjectTest
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{
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private List<GameObject> _gameObjects = new();
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[OneTimeSetUp]
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public void Setup()
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{
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AssetDatabase.FindAssets("t:GameObject").ForEach(gameObjectGuid =>
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{
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var gameObjectPath = AssetDatabase.GUIDToAssetPath(gameObjectGuid);
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var gameObject = AssetDatabase.LoadAssetAtPath<GameObject>(gameObjectPath);
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var itemObjects = gameObject.GetComponentsInChildren<ItemObject>();
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// If prefab have any AbstractObject or any of its children anywhere - take it, we will test it
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if (itemObjects.Length > 0) _gameObjects.Add(gameObject);
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});
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}
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[OneTimeTearDown]
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public void Cleanup()
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{
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_gameObjects?.Clear();
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_gameObjects = null;
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}
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[Test]
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public void ItemData_Name()
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{
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_gameObjects.ForEach(gameObject =>
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{
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var itemObject = gameObject.GetComponent<ItemObject>();
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var prefabPath = AssetDatabase.GetAssetPath(gameObject.GetInstanceID());
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var prefabPathHyperlink = DebugLogUtil.Hyperlink(prefabPath);
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if (itemObject.basicData.finalName.IsNullOrWhitespace())
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Debug.LogWarning($"Name is not defined: {prefabPathHyperlink}", itemObject);
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});
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}
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[Test]
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public void ItemData_Icon()
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{
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_gameObjects.ForEach(gameObject =>
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{
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var itemObject = gameObject.GetComponent<ItemObject>();
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var prefabPath = AssetDatabase.GetAssetPath(gameObject.GetInstanceID());
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var prefabPathHyperlink = DebugLogUtil.Hyperlink(prefabPath);
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if (!itemObject.basicData.image)
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Debug.LogError($"{itemObject.name}'s icon is empty: {prefabPathHyperlink}", itemObject);
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if (itemObject.basicData.image.width != itemObject.basicData.image.height)
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Debug.LogWarning($"{itemObject.name}'s icon size proportions are invalid (width != height): {prefabPathHyperlink}", itemObject);
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});
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}
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[Test]
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public void ItemData_Description()
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{
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// Nothing here
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}
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[Test]
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public void ItemData_Weight()
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{
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_gameObjects.ForEach(gameObject =>
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{
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var itemObject = gameObject.GetComponent<ItemObject>();
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var prefabPath = AssetDatabase.GetAssetPath(gameObject.GetInstanceID());
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var prefabPathHyperlink = DebugLogUtil.Hyperlink(prefabPath);
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if (itemObject.itemData.weight < 0f)
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Debug.LogError($"{itemObject.basicData.finalName}'s weight is lesser than 0: {prefabPathHyperlink}", itemObject);
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});
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}
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[Test]
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public void ItemData_Quality()
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{
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_gameObjects.ForEach(gameObject =>
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{
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var itemObject = gameObject.GetComponent<ItemObject>();
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var prefabPath = AssetDatabase.GetAssetPath(gameObject.GetInstanceID());
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var prefabPathHyperlink = DebugLogUtil.Hyperlink(prefabPath);
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if (!itemObject.itemData.quality)
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Debug.LogError($"{itemObject.basicData.finalName}'s quality is not selected: {prefabPathHyperlink}", itemObject);
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});
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}
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[Test]
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public void ItemData_Value()
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{
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_gameObjects.ForEach(gameObject =>
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{
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var itemObject = gameObject.GetComponent<ItemObject>();
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var prefabPath = AssetDatabase.GetAssetPath(gameObject.GetInstanceID());
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var prefabPathHyperlink = DebugLogUtil.Hyperlink(prefabPath);
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if (itemObject.itemData.value < 0f)
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Debug.LogError($"{itemObject.basicData.finalName}'s weight is lesser than 0: {prefabPathHyperlink}",
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itemObject);
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});
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}
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[Test]
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public void ItemData_Stackable()
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{
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// Nothing
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}
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[Test]
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public void ItemData_StackSize()
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{
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_gameObjects.ForEach(gameObject =>
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{
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var itemObject = gameObject.GetComponent<ItemObject>();
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var prefabPath = AssetDatabase.GetAssetPath(gameObject.GetInstanceID());
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var prefabPathHyperlink = DebugLogUtil.Hyperlink(prefabPath);
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if (itemObject.itemData.stackSize < 1)
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Debug.LogError($"{itemObject.basicData.finalName}'s stack size is lesser than 1: {prefabPathHyperlink}",
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itemObject);
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if (!itemObject.itemData.stackable && itemObject.itemData.stackSize != 1)
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Debug.LogError($"{itemObject.basicData.finalName} is not stackable, stack size must be 1: {prefabPathHyperlink}",
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itemObject);
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if (itemObject.itemData.stackSize > itemObject.itemData.stackSizeMax)
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Debug.LogError($"{itemObject.basicData.finalName}'s stack size is greater than max stack size: {prefabPathHyperlink}",
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itemObject);
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});
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}
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[Test]
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public void ItemData_StackSizeMax()
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{
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_gameObjects.ForEach(gameObject =>
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{
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var itemObject = gameObject.GetComponent<ItemObject>();
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var prefabPath = AssetDatabase.GetAssetPath(gameObject.GetInstanceID());
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var prefabPathHyperlink = DebugLogUtil.Hyperlink(prefabPath);
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if (itemObject.itemData.stackSizeMax < 1)
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Debug.LogError($"{itemObject.basicData.finalName}'s max stack size is lesser than 1: {prefabPathHyperlink}",
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itemObject);
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if (!itemObject.itemData.stackable && itemObject.itemData.stackSizeMax != 1)
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Debug.LogError($"{itemObject.basicData.finalName} is not stackable, stack size must be 1: {prefabPathHyperlink}",
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itemObject);
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if (itemObject.itemData.stackSize > itemObject.itemData.stackSizeMax)
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Debug.LogError($"{itemObject.basicData.finalName}'s stack size is greater than max stack size: {prefabPathHyperlink}",
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itemObject);
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});
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}
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}
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}
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