12 lines
273 B
C#
12 lines
273 B
C#
using RPGCore.Core.Objects;
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using RPGCore.ObjectModules.EventObjectModule;
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using UnityEngine;
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namespace IntoTheAbyss.Events
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{
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public class RotateEvent : BasePreventableEvent<UnitObject>
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{
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public UnitObject unit;
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public Vector3 direction;
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}
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} |