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using RPGCore.Core.Objects;
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using RPGCore.ObjectModules.EventObjectModule;
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namespace RPGCore.StatusEffect.ObjectModules.StatusObjectModule.Events
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{
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/// <summary>
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/// Executed when <see cref="Status"/> ends normally - by timer or by <see cref="Effect"/>.
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/// </summary>
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public class StatusEndEvent : BaseEvent<BaseObject>
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{
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public BaseObject target;
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public Status status;
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}
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}
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+3
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fileFormatVersion: 2
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guid: a41609619e254d8a98ce6805b3d3edf8
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timeCreated: 1762636552
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+14
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using RPGCore.Core.Objects;
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using RPGCore.ObjectModules.EventObjectModule;
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namespace RPGCore.StatusEffect.ObjectModules.StatusObjectModule.Events
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{
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/// <summary>
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/// Executed when <see cref="Status"/> ends forcefully - by something else than timer or <see cref="Effect"/>.
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/// </summary>
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public class StatusRemoveEvent : BaseEvent<BaseObject>
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{
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public BaseObject target;
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public Status status;
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}
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}
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+3
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fileFormatVersion: 2
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guid: c16881cb8c65431b97b97cd8956ed455
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timeCreated: 1773264987
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+14
@@ -0,0 +1,14 @@
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using RPGCore.Core.Objects;
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using RPGCore.ObjectModules.EventObjectModule;
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namespace RPGCore.StatusEffect.ObjectModules.StatusObjectModule.Events
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{
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/// <summary>
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/// Executed when <see cref="Status"/> is applied.
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/// </summary>
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public class StatusStartEvent : BaseEvent<BaseObject>
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{
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public BaseObject target;
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public Status status;
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}
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}
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+3
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: e35d6b98b192496ea8853d49de0b0790
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timeCreated: 1762636360
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