[#13] uniezależnienie modułu Movement od innych

This commit is contained in:
2026-06-29 17:52:54 +02:00
parent 07af8958e9
commit 86b4a8a93f
2 changed files with 3 additions and 1 deletions
@@ -6,7 +6,7 @@ namespace RPGCore.Core
public class ObjectModuleAttribute : Attribute
{
public string name;
public string description;
public string description;
public bool required;
public ObjectModuleAttribute(string name, string description, bool required = false)
@@ -27,6 +27,8 @@ namespace RPGCore.ObjectModules.ActionObjectModule
public List<BaseAction> actionQueue => _actionQueue.ToList();
public BaseAction actionCurrent => _actionCurrent;
public bool isControllable = true;
private void FixedUpdate()
{
if (_actionCurrent?.state is not ActionState.Running) NextAction();