CORE dashboard + a lot of changes
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using RPGCore.Core;
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using RPGCore.Core.Objects;
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namespace RPGCore.ObjectModules.EventObjectModule.Events
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{
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/// <summary>
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/// Executed when <see cref="BaseObject"/> forcefully exits <see cref="Trigger"/> by non-physics means, by default
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/// it is when object is <b>Disabled</b> or <b>Removed</b>.<br/><br/>
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/// Execute this if you want to object exit its trigger.
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/// </summary>
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public class TriggerClearEvent : BaseEvent<BaseObject>
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{
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public BaseObject obj;
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}
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}
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