CORE dashboard + a lot of changes
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@@ -19,12 +19,12 @@ namespace RPGCore.BackpackEquipment.ObjectModules.Content.Actions
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protected override void OnDoIt()
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{
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var dropEvent = new DropEvent { unit = unit, item = _item };
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var dropEvent = new ActionDropEvent { unit = unit, item = _item };
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unit.events.InvokeBefore(dropEvent);
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Check(!dropEvent.isPrevented, string.Format(ActionWasPreventedMessage, nameof(DropAction)));
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unit.events.InvokeAfter(dropEvent);
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unit.GetComponent<ContentModule>().Remove(_item);
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unit.GetComponent<ContentModule>().Drop(_item);
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}
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protected override void OnEndIt()
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@@ -19,18 +19,21 @@ namespace RPGCore.BackpackEquipment.ObjectModules.Content.Actions
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public override void CanDoIt()
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{
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_contentOwner.CanAdd(_item, _index);
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Check(
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_contentOwner.CanAdd(_item, _index),
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"This unit can't take that"
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);
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}
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protected override void OnDoIt()
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{
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var takeEvent = new TakeEvent { unit = unit, item = _item };
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var takeEvent = new ActionTakeEvent { unit = unit, item = _item };
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unit.events.InvokeBefore(takeEvent);
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Check(!takeEvent.isPrevented, string.Format(ActionWasPreventedMessage, nameof(TakeAction)));
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unit.events.InvokeAfter(takeEvent);
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var content = unit.GetComponent<ContentModule>();
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content.Add(_item);
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content.Take(_item);
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content.TransferTo(_contentOwner, _item, _index);
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}
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@@ -11,14 +11,26 @@ using UnityEngine;
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namespace RPGCore.BackpackEquipment.ObjectModules.Content
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{
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[Serializable]
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[RequireComponent(typeof(BaseObject))]
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[ObjectModule(
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name: "[Inventory] Content",
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description: "Simple content managing attached to any implementation of <b>BaseObject</b>. " +
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"By itself allows only: taking, dropping and deciding who manages items. " +
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"Attach implementation of <b>"+nameof(IContentOwner)+"</b> to manage content's items."
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)]
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public sealed class ContentModule : ObjectModule<BaseObject>
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{
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// TODO: tutaj jakiś domyślny owner?
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// RUNTIME
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private GameObject _contentGameObject;
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private Dictionary<ItemObject, IContentOwner> _items = new();
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public bool Add(ItemObject item)
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private void Awake()
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{
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_contentGameObject = new GameObject("-- CONTENT --");
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_contentGameObject.transform.SetParent(transform);
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_contentGameObject.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
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}
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public bool Take(ItemObject item)
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{
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if (item.data.Get<ItemObjectData>().carriedBy) return false;
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if (_items.ContainsKey(item)) return false;
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@@ -27,26 +39,33 @@ namespace RPGCore.BackpackEquipment.ObjectModules.Content
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item.data.Get<ItemObjectData>().carriedBy = parent;
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parent.events.Invoke(new ContentAddEvent{obj = parent, item = item});
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item.events.Register<RemoveEvent>(OnItemRemove);
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item.gameObject.SetActive(false);
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item.transform.SetParent(_contentGameObject.transform);
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item.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
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return true;
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}
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public bool Remove(ItemObject item)
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public bool Drop(ItemObject item)
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{
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if (!_items.ContainsKey(item)) return false;
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_items[item]?.Remove_Internal(item);
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_items.Remove(item);
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item.data.Get<ItemObjectData>().carriedBy = null;
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parent.events.Invoke(new ContentAddEvent{obj = parent, item = item});
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parent.events.Invoke(new ContentRemoveEvent { obj = parent, item = item });
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item.events.Unregister<RemoveEvent>(OnItemRemove);
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item.gameObject.SetActive(true);
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item.transform.SetParent(null);
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return true;
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}
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public bool TransferTo(IContentOwner newOwner, ItemObject item, int index = -1)
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{
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if (parent.data.Get<ItemObjectData>().carriedBy != parent) return false;
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if (item.data.Get<ItemObjectData>().carriedBy != parent) return false;
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if (!newOwner.CanAdd(item, index)) return false;
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@@ -58,9 +77,14 @@ namespace RPGCore.BackpackEquipment.ObjectModules.Content
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return true;
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}
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public bool TransferFrom(ItemObject item)
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{
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return _items[item]?.Remove_Internal(item) ?? false;
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}
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private void OnItemRemove(RemoveEvent removeEvent)
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{
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Remove(removeEvent.obj as ItemObject);
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Drop(removeEvent.obj as ItemObject);
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}
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}
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}
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+1
-1
@@ -4,7 +4,7 @@ using RPGCore.ObjectModules.EventObjectModule;
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namespace RPGCore.BackpackEquipment.ObjectModules.Content.Events
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{
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public class DropEvent : BasePreventableEvent<UnitObject>
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public class ActionDropEvent : BasePreventableEvent<UnitObject>
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{
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public UnitObject unit;
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public ItemObject item;
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+1
-1
@@ -4,7 +4,7 @@ using RPGCore.ObjectModules.EventObjectModule;
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namespace RPGCore.BackpackEquipment.ObjectModules.Content.Events
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{
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public class TakeEvent : BasePreventableEvent<UnitObject>
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public class ActionTakeEvent : BasePreventableEvent<UnitObject>
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{
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public UnitObject unit;
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public ItemObject item;
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