CORE dashboard + a lot of changes
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@@ -4,7 +4,7 @@ using RPGCore.ObjectModules.EventObjectModule;
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namespace RPGCore.StatusEffect.ObjectModules.StatusObjectModule.Events
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{
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/// <summary>
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/// Executed when <see cref="Status"/> ends normally - by timer or by <see cref="Effect"/>.
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/// Executed when <see cref="Status"/> ends normally - by timer or by <see cref="BaseEffect"/>.
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/// </summary>
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public class StatusEndEvent : BaseEvent<BaseObject>
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{
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+1
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@@ -4,7 +4,7 @@ using RPGCore.ObjectModules.EventObjectModule;
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namespace RPGCore.StatusEffect.ObjectModules.StatusObjectModule.Events
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{
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/// <summary>
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/// Executed when <see cref="Status"/> ends forcefully - by something else than timer or <see cref="Effect"/>.
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/// Executed when <see cref="Status"/> ends forcefully - by something else than timer or <see cref="BaseEffect"/>.
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/// </summary>
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public class StatusRemoveEvent : BaseEvent<BaseObject>
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{
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