14 lines
418 B
C#
14 lines
418 B
C#
using RPGCore.Core.Objects;
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using RPGCore.ObjectModules.EventObjectModule;
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namespace RPGCore.StatusEffect.ObjectModules.StatusObjectModule.Events
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{
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/// <summary>
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/// Executed when <see cref="Status"/> ends normally - by timer or by <see cref="Effect"/>.
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/// </summary>
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public class StatusEndEvent : BaseEvent<BaseObject>
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{
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public BaseObject target;
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public Status status;
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}
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} |