Files
TheVVaS-Assets/RPGCoreCommon/Select/Runtime/Select.cs
T
2026-04-25 23:37:10 +02:00

115 lines
4.2 KiB
C#

using System;
using RPGCoreCommon.Settings;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UIElements;
using Object = UnityEngine.Object;
namespace RPGCoreCommon.Select
{
public static class Select
{
private static IRuntimePanel _panel;
private static IRuntimePanel GetPanel()
{
if (_panel != null) return _panel;
const string documentUITag = "MainUIDocument";
UIDocument uiDocument = null;
try
{
// FIND BY TAG
var go = GameObject.FindWithTag(documentUITag);
if (go) uiDocument = go.GetComponent<UIDocument>();
}
catch (UnityException)
{
Debug.LogError($"Tag {documentUITag} not found! Please add it to the project.");
}
// FIND ANY UI DOCUMENT
if (!uiDocument)
{
Debug.LogWarning($"Found no {nameof(UIDocument)} with tag '{documentUITag}', started looking for any on scene...");
uiDocument = Object.FindAnyObjectByType<UIDocument>();
}
// PANEL NOT FOUND
if (!uiDocument)
{
Debug.LogError($"Current scene has no {nameof(UIDocument)}! {nameof(Select)} won't work with UI!");
return null;
}
_panel = uiDocument.runtimePanel;
return _panel;
}
/// <summary>Get <see cref="GetFromUI"/> and if nothing selected then get <see cref="GetFromScene"/> instead.</summary>
public static SelectUtilResult Get()
{
if (GetFromUI() is { hit: SelectType.UI } fromUI) return fromUI;
if (GetFromScene() is { hit: SelectType.Scene } fromScene) return fromScene;
return new SelectUtilResult();
}
/// <summary>Try to select anything from given position on UI that extends <see cref="ISelectableUI"/></summary>
public static SelectUtilResult GetFromUI()
{
var mousePos = Mouse.current.position.ReadValue();
mousePos.y = Screen.height - mousePos.y;
var mousePosOnUI = RuntimePanelUtils.ScreenToPanel(GetPanel(), mousePos);
return new SelectUtilResult(mousePosOnUI, GetPanel().Pick(mousePosOnUI));
}
/// <summary>
/// TComponent is <see cref="Rigidbody"/> by default if not provided.<br/>
/// <inheritdoc cref="GetFromScene{TComponent}"/>
/// </summary>
public static SelectUtilResult GetFromScene()
{
return GetFromScene<Rigidbody>();
}
/// <summary>
/// Try to select <see cref="GameObject"/> with component of given type '<typeparamref name="TComponent"/>' in self or in any parent.
/// If not found then gets <see cref="Collider"/>'s <see cref="GameObject"/>.
/// </summary>
/// <typeparam name="TComponent">Type of component to look for</typeparam>
public static SelectUtilResult GetFromScene<TComponent>() where TComponent : Component
{
var hit = SelectHit();
// Nothing hit - clicked void?
if (!hit.collider) return new SelectUtilResult();
var component = hit.collider.gameObject.GetComponentInParent<TComponent>();
// Wanted component not found - get GameObject from Collider
if (!component) return new SelectUtilResult(hit.point, hit.collider.gameObject);
return new SelectUtilResult(hit.point, component.gameObject, component);
}
/// <summary>Returns Vector3 of clicked position</summary>
public static Vector3 SelectPosition()
{
return SelectHit().point;
}
/// <summary>Returns <see cref="RaycastHit"/> of clicked position</summary>
public static RaycastHit SelectHit()
{
Physics.Raycast(
Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue()),
out var hit,
Mathf.Infinity,
SettingsManager.Get<SelectSettings>().collisionLayerMask);
return hit;
}
}
}