init
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace VOID.ScriptableObjects.DropTable
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{
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[CreateAssetMenu(menuName = "GAME DATA/DropTable/DropTable")]
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public class DropTableScriptableObject : ScriptableObject
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{
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[HideLabel]
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public Generic.DropTable.DropTable value;
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}
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}
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