init
This commit is contained in:
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fileFormatVersion: 2
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guid: 7f31597e216b4550b09c18de2e95f2d1
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timeCreated: 1675891233
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using Sirenix.OdinInspector;
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namespace VOID.Generic.Dict.Ability
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{
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[InfoBox(
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"Defines if player will be assisted with aiming:\n" +
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"<u><b>" + nameof(None) + "</b></u> nothing will change\n" +
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"<u><b>" + nameof(Directional) + "</b></u> changes target to farthest point in selected direction"
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)]
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public enum AbilityAimingCorrectionType
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{
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None,
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Directional,
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: ee72266c891d48c98224fab00ac02b23
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timeCreated: 1733843075
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@@ -0,0 +1,15 @@
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using Sirenix.OdinInspector;
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namespace VOID.Generic.Dict.Ability
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{
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[InfoBox("Define how ability gets targets from player or AI:\n" +
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"<u><b>" + nameof(Blank) + "</b></u> there is no aiming and no targets\n" +
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"<u><b>" + nameof(Self) + "</b></u> targeting self with only one projectile\n" +
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"<u><b>" + nameof(Target) + "</b></u> manually selecting target(s) needed, before firing")]
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public enum AbilityAimingType
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{
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Blank,
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Self,
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Target,
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 2b2571b2c5b9432e9823da2fe8a17167
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timeCreated: 1675891471
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@@ -0,0 +1,18 @@
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using Sirenix.OdinInspector;
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namespace VOID.Generic.Dict.Ability
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{
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[InfoBox("Define how ability is casted by unit:\n" +
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"<u><b>" + nameof(Instant) + "</b></u> casting and ability animations skipped, instantly fires\n" +
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"<u><b>" + nameof(InstantCasting) + "</b></u> casting animation skipped and start ability animation, then fires\n" +
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"<u><b>" + nameof(Casted) + "</b></u> starts casting animation and shoot projectile(s)\n" +
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"<u><b>" + nameof(Channel) + "</b></u> starts looped casting animation, shoot projectile(s)" +
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"and animation ends when all projectiles finish")]
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public enum AbilityCastingType
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{
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Instant,
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InstantCasting,
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Casted,
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Channel,
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 6efeff194e294c74ada4bae8523b910f
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timeCreated: 1675892484
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@@ -0,0 +1,16 @@
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using Sirenix.OdinInspector;
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namespace VOID.Generic.Dict.Ability
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{
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[InfoBox("Define moment when effects apply to caster:\n" +
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"<u><b>" + nameof(None) + "</b></u> will never apply effects to caster\n" +
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"<u><b>" + nameof(AfterCast) + "</b></u> after ability successfully cast\n" +
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"<u><b>" + nameof(AfterEnd) + "</b></u> after ability animation end" +
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"and animation ends when all projectiles finish")]
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public enum AbilityExecutionMoment
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{
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None,
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AfterCast,
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AfterEnd
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: e4834a8992964154b471fb88dc35fa60
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timeCreated: 1719249326
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using System;
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namespace VOID.Generic.Dict.Ability
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{
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[Flags]
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public enum AbilityPurposeFlag
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{
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None = 0,
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Damage = 1 << 0,
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Buff = 1 << 1,
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Debuff = 1 << 2,
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Mobility = 1 << 3,
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Heal = 1 << 4,
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 65b55f6110344a1ab2fd0317abc15c06
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timeCreated: 1726671937
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@@ -0,0 +1,8 @@
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namespace VOID.Generic.Dict
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{
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public enum AccessoryType
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{
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Ring,
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Necklace
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 23983ab8393e4c909d3e29979655b873
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timeCreated: 1705006309
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namespace VOID.Generic.Dict
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{
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public enum AnimationType
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{
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// Use,
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// Talk,
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// Take,
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// Inspect,
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Casting,
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Ability,
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Traverse,
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Death
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 001031de5f494ecbb81c9b0af54f7035
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timeCreated: 1686509529
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@@ -0,0 +1,10 @@
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namespace VOID.Generic.Dict
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{
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public enum AreaConnectionType
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{
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None,
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Inner,
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Tunnel,
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Whole,
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: d38543a4a0a64d73afdb1ac9fc68b45c
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timeCreated: 1706478382
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@@ -0,0 +1,9 @@
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namespace VOID.Generic.Dict
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{
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public enum ArmorSubType
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{
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Light,
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Medium,
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Heavy,
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 14f456af555442dd9bf04093305147a5
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timeCreated: 1705100835
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@@ -0,0 +1,12 @@
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namespace VOID.Generic.Dict
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{
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public enum ArmorType
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{
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Armor,
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Belt,
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Boots,
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Gloves,
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Helmet,
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Pants,
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 9822d956fd8545a3be27d400761e7573
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timeCreated: 1705006358
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@@ -0,0 +1,11 @@
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namespace VOID.Generic.Dict
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{
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public enum AttitudeType
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{
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Hostile,
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Cautious,
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Neutral,
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Friendly,
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Companion
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 579e1337c7324c19bb5eb81876007168
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timeCreated: 1708428031
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@@ -0,0 +1,7 @@
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namespace VOID.Generic.Dict
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{
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public enum BasicResourceType
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{
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Health,
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 050b1c4adee848edb5f96bde1efd6f79
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timeCreated: 1674674346
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@@ -0,0 +1,16 @@
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namespace VOID.Generic.Dict
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{
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public enum DamageType
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{
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Physical,
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Magical,
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Fire,
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Water,
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Earth,
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Air,
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Poison,
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Light,
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Dark,
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Heal
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 8fa5e2948ccb44d189117e4c6f670b34
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timeCreated: 1675371152
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@@ -0,0 +1,10 @@
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namespace VOID.Generic.Dict
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{
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public enum Direction2D
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{
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Forward,
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Right,
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Back,
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Left
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 24d0b232789c4297874ef7e1635977a9
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timeCreated: 1706994305
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@@ -0,0 +1,22 @@
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using VOID.Generic.Objects.Unit;
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namespace VOID.Generic.Dict
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{
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/// <summary>
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/// Represent all slots available in <see cref="UnitObjectEquipment"/>.
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/// </summary>
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public enum EquipmentSlotType
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{
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MainHand,
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OffHand,
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Helmet,
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Armor,
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Pants,
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Belt,
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Boots,
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Gloves,
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Necklace,
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RingOne,
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RingTwo
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: e1d1da6ddcfe4efd9153b3be379b9589
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timeCreated: 1673897197
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@@ -0,0 +1,12 @@
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namespace VOID.Generic.Dict
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{
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public enum MainAttributeType
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{
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Strength,
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Dexterity,
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Intelligence,
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Constitution,
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Speed,
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Perception
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: aa5eaf065d99464494ac4dc37ebea15a
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timeCreated: 1672854857
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@@ -0,0 +1,10 @@
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namespace VOID.Generic.Dict
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{
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public enum PathType
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{
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Reachable,
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UnReachable,
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Dangerous,
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Neutral
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 1898501151cc481d99000ef691d2478f
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timeCreated: 1726255744
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@@ -0,0 +1,13 @@
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namespace VOID.Generic.Dict
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{
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public enum SlotType
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{
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None,
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BackpackSlot,
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EquipmentSlot,
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ActionBarSlot,
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AbilityBookSlot,
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ContainerSlot,
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OtherUnitBackpackSlot,
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 5a28231a2d5d4d68a913964809818da7
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timeCreated: 1673287392
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@@ -0,0 +1,8 @@
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namespace VOID.Generic.Dict
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{
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public enum SortDirectionType
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{
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Ascending,
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Descending
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 102254951a719684a9b6d9a58e65d073
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@@ -0,0 +1,17 @@
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namespace VOID.Generic.Dict
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{
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public enum SubAttributeType
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{
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DamageMin,
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DamageMax,
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CriticalDamageChance,
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CriticalDamageMultiplier,
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Accuracy,
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Dodge,
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CarryCapacity,
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Sight,
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Hear,
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Move,
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Initiative,
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 26ce7b235b1b441f9d270738b0110149
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timeCreated: 1672859020
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@@ -0,0 +1,8 @@
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namespace VOID.Generic.Dict
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{
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public enum UnitResourceType
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{
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ActionPoints,
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MovePoints,
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 2a809591913b4e8ba681b82fbb556f24
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timeCreated: 1693744725
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@@ -0,0 +1,10 @@
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namespace VOID.Generic.Dict
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{
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public enum WeaponCarryType
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{
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OneHandAny,
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OneHandMain,
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OneHandOff,
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TwoHand,
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 99a169784aba48d6bc64bc49d5f52213
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timeCreated: 1672235557
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@@ -0,0 +1,17 @@
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namespace VOID.Generic.Dict
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{
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public enum WeaponType
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{
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None,
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Dagger,
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Sword,
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Axe,
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Mace,
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Spear,
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Shield,
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Staff,
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Wand,
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Bow,
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Crossbow
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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||||
guid: c04089e352e347b992a0bbc04407334f
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timeCreated: 1688850521
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Reference in New Issue
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