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using System;
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using UnityEngine;
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namespace VOID.Generic.Objects.Unit.Animations
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{
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[RequireComponent(typeof(Animator))]
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public class UnitAnimatorCallbacks : MonoBehaviour
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{
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public event Action<AnimationEvent> OnAnimationEvent;
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public event Action OnApplyRootMotion;
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private void OnStart(AnimationEvent animationEvent) => OnAnimationEvent?.Invoke(animationEvent);
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private void OnLoopStart(AnimationEvent animationEvent) => OnAnimationEvent?.Invoke(animationEvent);
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private void OnPerform(AnimationEvent animationEvent) => OnAnimationEvent?.Invoke(animationEvent);
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private void OnLoopEnd(AnimationEvent animationEvent) => OnAnimationEvent?.Invoke(animationEvent);
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private void OnEnd(AnimationEvent animationEvent) => OnAnimationEvent?.Invoke(animationEvent);
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private void FootL() {}
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private void FootR() {}
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private void OnAnimatorMove() => OnApplyRootMotion?.Invoke();
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}
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}
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