init
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using System.Collections.Generic;
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using VOID.Generic.Dict;
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using VOID.Generic.Objects.Item;
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using VOID.Generic.Objects.Unit;
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using VOID.Generic.Objects.Unit.Actions;
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using VOID.Generic.Player.Util;
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namespace VOID.Generic.Player.DraggingOperation
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{
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public class ContainerToBackpackDraggingOperation : AbstractDraggingOperation
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{
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public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
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{
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return sourceSelect.slotUI?.slotType == SlotType.ContainerSlot
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&& targetSelect.slotUI?.slotType == SlotType.BackpackSlot;
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}
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public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
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{
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if (sourceSelect.selectObject is not ItemObject item) return;
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unit.OrderStop();
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var container = sourceSelect.slotUI.item.itemState.inContainer;
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var sourceIndex = sourceSelect.slotUI.slotIndex;
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var targetIndex = targetSelect.slotUI.slotIndex;
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if (container.itemState.carriedBy == unit)
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{
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var otherItem = unit.unitBackpack.items[targetIndex];
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container.containerContent.MoveOut(item, unit);
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unit.unitBackpack.Take(targetIndex, item);
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if (otherItem) container.containerContent.MoveIn(targetIndex, otherItem, unit);
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}
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else
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{
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var otherItem = unit.unitBackpack.items[targetIndex];
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var moveAction = new MoveAction(unit, sourceSelect.position, unit.unitData.takeRange);
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var orderChain = new List<AbstractAction> { moveAction };
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if (otherItem)
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{
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var dropAction = new DropAction(unit, otherItem);
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var takeAction = new TakeAction(unit, item, targetIndex);
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takeAction.OnBeforePerform += () => container.containerContent.MoveOut(item, unit);
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takeAction.OnAfterPerform += () => container.containerContent.MoveIn(sourceIndex, otherItem, unit);
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orderChain.Add(dropAction);
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orderChain.Add(takeAction);
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}
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else
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{
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var takeAction = new TakeAction(unit, item, targetIndex);
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takeAction.OnBeforePerform += () => container.containerContent.MoveOut(item, unit);
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orderChain.Add(takeAction);
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}
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unit.OrderChain(orderChain);
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}
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}
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}
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}
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