init
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using System.Collections.Generic;
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using VOID.Generic.Dict;
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using VOID.Generic.Objects.Unit;
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using VOID.Generic.Objects.Unit.Actions;
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using VOID.Generic.Objects.Wearable;
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using VOID.Generic.Player.Util;
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namespace VOID.Generic.Player.DraggingOperation
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{
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public class EquipmentToSceneDraggingOperation : AbstractDraggingOperation
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{
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public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
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{
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return sourceSelect.slotUI?.slotType == SlotType.EquipmentSlot
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&& targetSelect.slotUI?.slotType == null;
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}
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public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
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{
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if (sourceSelect.selectObject is not WearableObject wearable) return;
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unit.OrderStop();
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unit.Order(new MoveAction(unit, targetSelect.position, unit.unitData.takeRange));
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unit.OrderChain(new List<AbstractAction>
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{
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new UnEquipAction(unit, wearable),
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new DropAction(unit, wearable, targetSelect.position)
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});
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}
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}
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}
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