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2026-07-09 21:33:33 +02:00
commit 84a2a365f3
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using Sirenix.OdinInspector;
using UnityEngine;
namespace VOID.Generic.Trajectory
{
[TypeRegistryItem("Instant")]
public sealed class InstantTrajectory : AbstractTrajectory
{
protected override void OnInit()
{
}
public override float GetProgressForDistance(float currentDistance)
{
return 1;
}
public override Vector3 GetPositionByProgress(float progress)
{
return endPosition;
}
}
}