19 lines
389 B
C#
19 lines
389 B
C#
using Sirenix.OdinInspector;
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using UnityEngine;
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namespace VOID.Generic.AreaOfEffect
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{
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[TypeRegistryItem("None")]
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public class NoneAreaOfEffect : AbstractAreaOfEffect
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{
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public override Mesh GetMesh()
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{
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return null;
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}
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public override Collider AddCollider(GameObject gameObject)
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{
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return null;
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}
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}
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} |