86 lines
2.8 KiB
C#
86 lines
2.8 KiB
C#
using UnityEngine;
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using VOID.Generic.Dict;
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using VOID.Generic.Objects.Item;
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using VOID.Generic.Objects.Item.Events;
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using VOID.Generic.Objects.Unit.Actions.Exceptions;
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using VOID.Generic.Util;
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namespace VOID.Generic.Objects.Unit.Actions
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{
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public class MoveItemAction : AbstractAction
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{
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private readonly UnitObject _unit;
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private readonly ItemObject _item;
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private readonly Vector3 _toPosition;
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public MoveItemAction(UnitObject unit, ItemObject item, Vector3 toPosition)
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{
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_unit = unit;
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_item = item;
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_toPosition = toPosition;
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}
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public override bool IsInRange()
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{
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return RangeUtil.IsInRange(_unit, _item, _unit.unitData.takeRange)
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&& RangeUtil.IsInRange(_item, _toPosition, _unit.unitData.takeRange*2);
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}
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protected override void OnEndIt() {}
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protected override void OnCancelIt() {}
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public override void CanDoIt()
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{
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Check(
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state == ActionState.Ready,
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UnitActionErrorType.ActionStateIsNotReady);
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if (_unit.basicState.turnManager)
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{
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Check(
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_unit.unitState.isSelfTurn,
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UnitActionErrorType.UnitSelfTurnNotActive);
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Check(
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_unit.unitData.currentResources.actionPoints >= 1,
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UnitActionErrorType.UnitNotEnoughActionPoints);
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}
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Check(
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_item.itemData.canBeMoved,
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UnitActionErrorType.ItemIsNotMovable);
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Check(
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_unit.unitState.isControllable,
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UnitActionErrorType.UnitStateIsNotControllable);
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Check(
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IsInRange(),
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UnitActionErrorType.NotInRange);
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}
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protected override void OnDoIt()
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{
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if (_unit.basicState.turnManager)
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_unit.unitData.UseResource(UnitResourceType.ActionPoints, 1);
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var moveItemEvent = new MoveItemEvent
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{
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unit = _unit,
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item = _item,
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fromPosition = _item.transform.position,
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toPosition = _toPosition,
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};
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_item.itemEvents.onMovedBefore.Invoke(moveItemEvent);
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_unit.unitEvents.onMoveItemBefore.Invoke(moveItemEvent);
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_unit.OrderInstantly(new RotateAction(_unit, _item));
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BeforePerform();
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Check(_item.Move(_toPosition), UnitActionErrorType.ItemIsNotMovable);
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_item.itemEvents.onMovedAfter.Invoke(moveItemEvent);
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_unit.unitEvents.onMoveItemAfter.Invoke(moveItemEvent);
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AfterPerform();
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EndIt();
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}
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}
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} |