Files
2026-07-09 21:33:33 +02:00

32 lines
802 B
C#

using System;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
using VOID.Generic.Requirement;
using VOID.Generic.Status.Effect;
namespace VOID.Generic.Objects.Wearable
{
[Serializable]
public class WearableObjectData : ObjectComponent<WearableObject>
{
#region Initialize
protected override void SelfInitialize()
{
parent.itemData.stackable = false;
parent.itemData.stackSize = 1;
parent.itemData.stackSizeMax = 1;
}
#endregion
[Title("Equip Effects")]
[SerializeReference] public List<BasicEffect> effects = new();
[Title("Equip Requirements")]
[SerializeReference]
public List<IUnitRequirement> requirements = new();
}
}