Files
2026-07-09 21:33:33 +02:00

18 lines
556 B
C#

using UnityEngine;
using UnityEngine.Events;
using VOID.Generic.Objects.Item.Events;
using VOID.Generic.Objects.Wearable.Events;
namespace VOID.Generic.Objects.Wearable
{
[System.Serializable]
public class WearableObjectEvents : ObjectComponent<WearableObject>
{
[Header("Equipped & UnEquipped")]
public UnityEvent<EquipEvent> onEquippedBefore;
public UnityEvent<EquipEvent> onEquippedAfter;
public UnityEvent<UnEquipEvent> onUnEquippedBefore;
public UnityEvent<UnEquipEvent> onUnEquippedAfter;
}
}