47 lines
1.8 KiB
C#
47 lines
1.8 KiB
C#
using System.Collections.Generic;
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using VOID.Generic.Dict;
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using VOID.Generic.Objects.Item;
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using VOID.Generic.Objects.Unit;
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using VOID.Generic.Objects.Unit.Actions;
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using VOID.Generic.Objects.Wearable;
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using VOID.Generic.Player.Util;
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namespace VOID.Generic.Player.DraggingOperation
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{
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public class OtherUnitBackpackToEquipmentDraggingOperation : AbstractDraggingOperation
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{
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public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
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{
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return sourceSelect.slotUI?.slotType == SlotType.OtherUnitBackpackSlot
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&& targetSelect.slotUI?.slotType == SlotType.EquipmentSlot;
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}
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public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
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{
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if (sourceSelect.selectObject is not ItemObject item) return;
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var otherUnit = item.itemState.carriedBy;
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var fromIndex = sourceSelect.slotUI.slotIndex;
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var toIndex = targetSelect.slotUI.slotIndex;
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var otherWearable = unit.unitEquipment.GetEquipped(toIndex);
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unit.OrderStop();
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var orderChain = new List<AbstractAction>();
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orderChain.Add(new MoveAction(unit, otherUnit, unit.unitData.takeRange));
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orderChain.Add(new TakeAction(unit, item));
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if (otherWearable)
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{
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var dropAction = new DropAction(unit, otherWearable);
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dropAction.OnAfterPerform += () => new ForcedTakeAction(otherUnit, item, fromIndex).DoIt();
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orderChain.Add(dropAction);
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}
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if (item is WearableObject wearable)
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{
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orderChain.Add(new EquipAction(unit, wearable, targetSelect.slotUI.slotIndex));
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}
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unit.OrderChain(orderChain);
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}
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}
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} |