Files
VOIDRPG/Assets/90 - Scripts/Generic/Player/DraggingOperation/OtherUnitBackpackToEquipmentDraggingOperation.cs
2026-07-09 21:33:33 +02:00

47 lines
1.8 KiB
C#

using System.Collections.Generic;
using VOID.Generic.Dict;
using VOID.Generic.Objects.Item;
using VOID.Generic.Objects.Unit;
using VOID.Generic.Objects.Unit.Actions;
using VOID.Generic.Objects.Wearable;
using VOID.Generic.Player.Util;
namespace VOID.Generic.Player.DraggingOperation
{
public class OtherUnitBackpackToEquipmentDraggingOperation : AbstractDraggingOperation
{
public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
return sourceSelect.slotUI?.slotType == SlotType.OtherUnitBackpackSlot
&& targetSelect.slotUI?.slotType == SlotType.EquipmentSlot;
}
public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
if (sourceSelect.selectObject is not ItemObject item) return;
var otherUnit = item.itemState.carriedBy;
var fromIndex = sourceSelect.slotUI.slotIndex;
var toIndex = targetSelect.slotUI.slotIndex;
var otherWearable = unit.unitEquipment.GetEquipped(toIndex);
unit.OrderStop();
var orderChain = new List<AbstractAction>();
orderChain.Add(new MoveAction(unit, otherUnit, unit.unitData.takeRange));
orderChain.Add(new TakeAction(unit, item));
if (otherWearable)
{
var dropAction = new DropAction(unit, otherWearable);
dropAction.OnAfterPerform += () => new ForcedTakeAction(otherUnit, item, fromIndex).DoIt();
orderChain.Add(dropAction);
}
if (item is WearableObject wearable)
{
orderChain.Add(new EquipAction(unit, wearable, targetSelect.slotUI.slotIndex));
}
unit.OrderChain(orderChain);
}
}
}