Files
VOIDRPG/Assets/90 - Scripts/Generic/Player/DraggingOperation/OtherUnitBackpackToOtherUnitBackpackDraggingOperation.cs
2026-07-09 21:33:33 +02:00

50 lines
2.6 KiB
C#

using VOID.Generic.Dict;
using VOID.Generic.Objects.Item;
using VOID.Generic.Objects.Unit;
using VOID.Generic.Objects.Unit.Actions;
using VOID.Generic.Player.Util;
using VOID.UserInterface;
using VOID.UserInterface.Game;
namespace VOID.Generic.Player.DraggingOperation
{
public class OtherUnitBackpackToOtherUnitBackpackDraggingOperation : AbstractDraggingOperation
{
public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
return sourceSelect.slotUI?.slotType == SlotType.OtherUnitBackpackSlot
&& targetSelect.slotUI?.slotType == SlotType.OtherUnitBackpackSlot;
}
public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
if (sourceSelect.selectObject is not ItemObject fromItem) return;
unit.OrderStop();
unit.Order(new MoveAction(unit, sourceSelect.position, unit.unitData.takeRange));
var fromDeadUnit = fromItem.itemState.carriedBy;
var toDeadUnit = GameUI.current.PickComponentUI<OtherUnitBackpackUI>().unit;
var fromIndex = sourceSelect.slotUI.slotIndex;
var toIndex = targetSelect.slotUI.slotIndex;
var toItem = toDeadUnit.unitBackpack.items[toIndex];
if (toItem)
{
var moveItemAction = new MoveItemAction(unit, fromItem, toDeadUnit.transform.position);
moveItemAction.OnBeforePerform += () => new ForcedDropAction(fromDeadUnit, fromItem).DoIt();
moveItemAction.OnBeforePerform += () => new ForcedDropAction(toDeadUnit, toItem).DoIt();
var canStack = fromItem.CanStackWith(toItem, out var itemWillBeRemoved);
if (canStack) moveItemAction.OnBeforePerform += () => fromItem.StackWith(toItem);
moveItemAction.OnAfterPerform += () => new ForcedTakeAction(toDeadUnit, fromItem, toIndex).DoIt();
if (!itemWillBeRemoved) moveItemAction.OnAfterPerform += () => new ForcedTakeAction(fromDeadUnit, toItem, fromIndex).DoIt();
unit.Order(moveItemAction);
}
else
{
var moveItemAction = new MoveItemAction(unit, fromItem, toDeadUnit.transform.position);
moveItemAction.OnBeforePerform += () => new ForcedDropAction(fromDeadUnit, fromItem).DoIt();
moveItemAction.OnAfterPerform += () => new ForcedTakeAction(toDeadUnit, fromItem, toIndex).DoIt();
unit.Order(moveItemAction);
}
}
}
}