50 lines
2.6 KiB
C#
50 lines
2.6 KiB
C#
using VOID.Generic.Dict;
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using VOID.Generic.Objects.Item;
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using VOID.Generic.Objects.Unit;
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using VOID.Generic.Objects.Unit.Actions;
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using VOID.Generic.Player.Util;
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using VOID.UserInterface;
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using VOID.UserInterface.Game;
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namespace VOID.Generic.Player.DraggingOperation
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{
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public class OtherUnitBackpackToOtherUnitBackpackDraggingOperation : AbstractDraggingOperation
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{
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public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
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{
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return sourceSelect.slotUI?.slotType == SlotType.OtherUnitBackpackSlot
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&& targetSelect.slotUI?.slotType == SlotType.OtherUnitBackpackSlot;
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}
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public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
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{
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if (sourceSelect.selectObject is not ItemObject fromItem) return;
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unit.OrderStop();
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unit.Order(new MoveAction(unit, sourceSelect.position, unit.unitData.takeRange));
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var fromDeadUnit = fromItem.itemState.carriedBy;
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var toDeadUnit = GameUI.current.PickComponentUI<OtherUnitBackpackUI>().unit;
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var fromIndex = sourceSelect.slotUI.slotIndex;
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var toIndex = targetSelect.slotUI.slotIndex;
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var toItem = toDeadUnit.unitBackpack.items[toIndex];
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if (toItem)
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{
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var moveItemAction = new MoveItemAction(unit, fromItem, toDeadUnit.transform.position);
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moveItemAction.OnBeforePerform += () => new ForcedDropAction(fromDeadUnit, fromItem).DoIt();
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moveItemAction.OnBeforePerform += () => new ForcedDropAction(toDeadUnit, toItem).DoIt();
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var canStack = fromItem.CanStackWith(toItem, out var itemWillBeRemoved);
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if (canStack) moveItemAction.OnBeforePerform += () => fromItem.StackWith(toItem);
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moveItemAction.OnAfterPerform += () => new ForcedTakeAction(toDeadUnit, fromItem, toIndex).DoIt();
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if (!itemWillBeRemoved) moveItemAction.OnAfterPerform += () => new ForcedTakeAction(fromDeadUnit, toItem, fromIndex).DoIt();
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unit.Order(moveItemAction);
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}
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else
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{
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var moveItemAction = new MoveItemAction(unit, fromItem, toDeadUnit.transform.position);
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moveItemAction.OnBeforePerform += () => new ForcedDropAction(fromDeadUnit, fromItem).DoIt();
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moveItemAction.OnAfterPerform += () => new ForcedTakeAction(toDeadUnit, fromItem, toIndex).DoIt();
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unit.Order(moveItemAction);
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}
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}
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}
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} |