Files
2026-07-09 21:33:33 +02:00

11 lines
355 B
C#

using UnityEngine;
[System.Serializable]
public class SceneReference
{
[SerializeField] private Object _sceneAsset;
[SerializeField] private string _scenePath = "";
// makes it work with the existing Unity methods (LoadLevel/LoadScene)
public static implicit operator string(SceneReference sceneReference) => sceneReference._scenePath;
}