11 lines
355 B
C#
11 lines
355 B
C#
using UnityEngine;
|
|
|
|
[System.Serializable]
|
|
public class SceneReference
|
|
{
|
|
[SerializeField] private Object _sceneAsset;
|
|
[SerializeField] private string _scenePath = "";
|
|
|
|
// makes it work with the existing Unity methods (LoadLevel/LoadScene)
|
|
public static implicit operator string(SceneReference sceneReference) => sceneReference._scenePath;
|
|
} |