Files
2026-07-09 21:33:33 +02:00

33 lines
1.3 KiB
C#

using Sirenix.OdinInspector;
using TheVVaS.CustomSettings.Runtime;
using UnityEngine;
using VOID.Generic.Objects.Unit.Animations;
using VOID.ScriptableObjects.Animations;
namespace VOID.Generic.Settings
{
[CustomSettings("99 - Settings/Animations", "Humanoid Animations", "VOID RPG Settings")]
public class HumanoidAnimationSettings : SerializedScriptableObject
{
[Title("Animator Controller")]
public RuntimeAnimatorController animatorController;
[Title("Avatars")]
public Avatar femaleAvatar;
public Avatar maleAvatar;
[Title("Base animation clips for override")]
[InfoBox("Base animation clips used by animator that will be overridden with final animations")]
public ActionLoopAnimation baseCastingLoop;
public ActionAnimation baseAbility;
public ActionLoopAnimation baseAbilityLoop;
public ActionLoopAnimation baseTraverseLoop;
public ActionLoopAnimation baseDeath;
[Title("Action Animations")]
[InfoBox("Ability and Casting animations are defined by abilities.")]
public ActionLoopAnimationList defaultLadderUpAnimation;
public ActionLoopAnimationList defaultLadderDownAnimation;
public ActionLoopAnimationList defaultDeathAnimation;
}
}