Files
2026-07-09 21:33:33 +02:00

18 lines
438 B
C#

using Sirenix.OdinInspector;
using UnityEngine;
namespace VOID.Generic.Trajectory
{
[TypeRegistryItem("Line")]
public sealed class LineTrajectory : AbstractTrajectory
{
protected override void OnInit()
{
}
public override Vector3 GetPositionByProgress(float progress)
{
return Vector3.Lerp(startPosition, endPosition, Mathf.Clamp01(progress));
}
}
}