Files
2026-07-09 21:33:33 +02:00

170 lines
6.6 KiB
C#

using System.Collections.Generic;
using NUnit.Framework;
using Sirenix.Utilities;
using Test.Util;
using UnityEditor;
using UnityEngine;
using VOID.Generic.Objects.Item;
namespace Test.EditMode.Prefabs.Generic
{
public class ItemObjectTest
{
private List<GameObject> _gameObjects = new();
[OneTimeSetUp]
public void Setup()
{
AssetDatabase.FindAssets("t:GameObject").ForEach(gameObjectGuid =>
{
var gameObjectPath = AssetDatabase.GUIDToAssetPath(gameObjectGuid);
var gameObject = AssetDatabase.LoadAssetAtPath<GameObject>(gameObjectPath);
var itemObjects = gameObject.GetComponentsInChildren<ItemObject>();
// If prefab have any AbstractObject or any of its children anywhere - take it, we will test it
if (itemObjects.Length > 0) _gameObjects.Add(gameObject);
});
}
[OneTimeTearDown]
public void Cleanup()
{
_gameObjects?.Clear();
_gameObjects = null;
}
[Test]
public void ItemData_Name()
{
_gameObjects.ForEach(gameObject =>
{
var itemObject = gameObject.GetComponent<ItemObject>();
var prefabPath = AssetDatabase.GetAssetPath(gameObject.GetInstanceID());
var prefabPathHyperlink = DebugLogUtil.Hyperlink(prefabPath);
if (itemObject.basicData.finalName.IsNullOrWhitespace())
Debug.LogWarning($"Name is not defined: {prefabPathHyperlink}", itemObject);
});
}
[Test]
public void ItemData_Icon()
{
_gameObjects.ForEach(gameObject =>
{
var itemObject = gameObject.GetComponent<ItemObject>();
var prefabPath = AssetDatabase.GetAssetPath(gameObject.GetInstanceID());
var prefabPathHyperlink = DebugLogUtil.Hyperlink(prefabPath);
if (!itemObject.basicData.image)
Debug.LogError($"{itemObject.name}'s icon is empty: {prefabPathHyperlink}", itemObject);
if (itemObject.basicData.image.width != itemObject.basicData.image.height)
Debug.LogWarning($"{itemObject.name}'s icon size proportions are invalid (width != height): {prefabPathHyperlink}", itemObject);
});
}
[Test]
public void ItemData_Description()
{
// Nothing here
}
[Test]
public void ItemData_Weight()
{
_gameObjects.ForEach(gameObject =>
{
var itemObject = gameObject.GetComponent<ItemObject>();
var prefabPath = AssetDatabase.GetAssetPath(gameObject.GetInstanceID());
var prefabPathHyperlink = DebugLogUtil.Hyperlink(prefabPath);
if (itemObject.itemData.weight < 0f)
Debug.LogError($"{itemObject.basicData.finalName}'s weight is lesser than 0: {prefabPathHyperlink}", itemObject);
});
}
[Test]
public void ItemData_Quality()
{
_gameObjects.ForEach(gameObject =>
{
var itemObject = gameObject.GetComponent<ItemObject>();
var prefabPath = AssetDatabase.GetAssetPath(gameObject.GetInstanceID());
var prefabPathHyperlink = DebugLogUtil.Hyperlink(prefabPath);
if (!itemObject.itemData.quality)
Debug.LogError($"{itemObject.basicData.finalName}'s quality is not selected: {prefabPathHyperlink}", itemObject);
});
}
[Test]
public void ItemData_Value()
{
_gameObjects.ForEach(gameObject =>
{
var itemObject = gameObject.GetComponent<ItemObject>();
var prefabPath = AssetDatabase.GetAssetPath(gameObject.GetInstanceID());
var prefabPathHyperlink = DebugLogUtil.Hyperlink(prefabPath);
if (itemObject.itemData.value < 0f)
Debug.LogError($"{itemObject.basicData.finalName}'s weight is lesser than 0: {prefabPathHyperlink}",
itemObject);
});
}
[Test]
public void ItemData_Stackable()
{
// Nothing
}
[Test]
public void ItemData_StackSize()
{
_gameObjects.ForEach(gameObject =>
{
var itemObject = gameObject.GetComponent<ItemObject>();
var prefabPath = AssetDatabase.GetAssetPath(gameObject.GetInstanceID());
var prefabPathHyperlink = DebugLogUtil.Hyperlink(prefabPath);
if (itemObject.itemData.stackSize < 1)
Debug.LogError($"{itemObject.basicData.finalName}'s stack size is lesser than 1: {prefabPathHyperlink}",
itemObject);
if (!itemObject.itemData.stackable && itemObject.itemData.stackSize != 1)
Debug.LogError($"{itemObject.basicData.finalName} is not stackable, stack size must be 1: {prefabPathHyperlink}",
itemObject);
if (itemObject.itemData.stackSize > itemObject.itemData.stackSizeMax)
Debug.LogError($"{itemObject.basicData.finalName}'s stack size is greater than max stack size: {prefabPathHyperlink}",
itemObject);
});
}
[Test]
public void ItemData_StackSizeMax()
{
_gameObjects.ForEach(gameObject =>
{
var itemObject = gameObject.GetComponent<ItemObject>();
var prefabPath = AssetDatabase.GetAssetPath(gameObject.GetInstanceID());
var prefabPathHyperlink = DebugLogUtil.Hyperlink(prefabPath);
if (itemObject.itemData.stackSizeMax < 1)
Debug.LogError($"{itemObject.basicData.finalName}'s max stack size is lesser than 1: {prefabPathHyperlink}",
itemObject);
if (!itemObject.itemData.stackable && itemObject.itemData.stackSizeMax != 1)
Debug.LogError($"{itemObject.basicData.finalName} is not stackable, stack size must be 1: {prefabPathHyperlink}",
itemObject);
if (itemObject.itemData.stackSize > itemObject.itemData.stackSizeMax)
Debug.LogError($"{itemObject.basicData.finalName}'s stack size is greater than max stack size: {prefabPathHyperlink}",
itemObject);
});
}
}
}