Files
VOIDRPG/Assets/86 - ScriptableObjects/Generic/AbilityQuality.cs
T
2026-07-09 21:33:33 +02:00

15 lines
447 B
C#

using Sirenix.OdinInspector;
using UnityEngine;
namespace VOID.ScriptableObjects
{
[CreateAssetMenu(menuName = "GAME DATA/Zdolności/AbilityQuality")]
public class AbilityQuality : ScriptableObject
{
[Required, MinValue(0)] public int index;
[Required] public string displayName;
[Required] public Color color;
[Required] public Texture2D background;
[Required] public Texture2D border;
}
}