Files
VOIDRPG/Assets/86 - ScriptableObjects/Generic/Animations/ActionLoopAnimationList.cs
T
2026-07-09 21:33:33 +02:00

12 lines
350 B
C#

using Sirenix.OdinInspector;
using UnityEngine;
using VOID.Generic.Objects.Unit.Animations;
namespace VOID.ScriptableObjects.Animations
{
[CreateAssetMenu(menuName = "GAME DATA/ANIMACJE/Animacja zapętlonej akcji")]
public class ActionLoopAnimationList : ScriptableObject
{
[HideLabel] public ActionLoopAnimation list;
}
}