46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
using VOID.Generic.Objects.Unit.Actions.Exceptions;
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namespace VOID.Generic.Objects.Unit.Actions
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{
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public class LeaveTurnAction : AbstractAction
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{
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private readonly UnitObject _unit;
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public LeaveTurnAction(UnitObject unit)
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{
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_unit = unit;
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}
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public override bool IsInRange() => true;
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public override bool CanSkipQueue() => true;
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protected override void OnEndIt()
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{
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}
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protected override void OnCancelIt()
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{
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}
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public override void CanDoIt()
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{
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Check(
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state == ActionState.Ready,
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UnitActionErrorType.ActionStateIsNotReady);
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Check(
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_unit.basicState.turnManager,
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UnitActionErrorType.UnitNotInTurnManager);
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Check(
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_unit.unitState.isSelfTurn,
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UnitActionErrorType.UnitSelfTurnNotActive);
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Check(
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_unit.basicState.turnManager.CanObjectExit(_unit),
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UnitActionErrorType.EnemiesAreTooClose);
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}
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protected override void OnDoIt()
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{
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_unit.basicState.turnManager.ObjectExit(_unit);
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}
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}
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} |