Files
VOIDRPG/Assets/90 - Scripts/Generic/Objects/Wearable/WearableObject.cs
T
2026-07-09 21:33:33 +02:00

28 lines
784 B
C#

using System.Collections.Generic;
using System.Linq;
using Sirenix.OdinInspector;
using VOID.Generic.Objects.Item;
namespace VOID.Generic.Objects.Wearable
{
public abstract class WearableObject : ItemObject
{
[Title("=== WearableObject properties ===")]
public WearableObjectData wearableData;
public WearableObjectEvents wearableEvents;
public WearableObjectState wearableState;
protected override List<ObjectComponent> GetObjectComponents()
{
return base.GetObjectComponents()
.Union(new List<ObjectComponent>
{
wearableData,
wearableEvents,
wearableState
})
.ToList();
}
}
}