Files
VOIDRPG/Assets/90 - Scripts/Generic/Player/DraggingOperation/BackpackToEquipmentDraggingOperation.cs
T
2026-07-09 21:33:33 +02:00

24 lines
924 B
C#

using VOID.Generic.Dict;
using VOID.Generic.Objects.Unit;
using VOID.Generic.Objects.Unit.Actions;
using VOID.Generic.Objects.Wearable;
using VOID.Generic.Player.Util;
namespace VOID.Generic.Player.DraggingOperation
{
public class BackpackToEquipmentDraggingOperation : AbstractDraggingOperation
{
public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
return sourceSelect.slotUI?.slotType == SlotType.BackpackSlot
&& targetSelect.slotUI?.slotType == SlotType.EquipmentSlot;
}
public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
if (sourceSelect.selectObject is not WearableObject wearable) return;
unit.OrderStop();
unit.Order(new EquipAction(unit, wearable, targetSelect.slotUI.slotIndex));
}
}
}