Files
VOIDRPG/Assets/90 - Scripts/Generic/Player/DraggingOperation/OtherUnitBackpackToSceneDraggingOperation.cs
T
2026-07-09 21:33:33 +02:00

29 lines
1.2 KiB
C#

using VOID.Generic.Dict;
using VOID.Generic.Objects.Item;
using VOID.Generic.Objects.Unit;
using VOID.Generic.Objects.Unit.Actions;
using VOID.Generic.Player.Util;
namespace VOID.Generic.Player.DraggingOperation
{
public class OtherUnitBackpackToSceneDraggingOperation : AbstractDraggingOperation
{
public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
return sourceSelect.slotUI?.slotType == SlotType.OtherUnitBackpackSlot
&& targetSelect.slotUI?.slotType == null;
}
public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
if (sourceSelect.selectObject is not ItemObject item) return;
unit.OrderStop();
unit.Order(new MoveAction(unit, sourceSelect.position, unit.unitData.takeRange));
var otherUnit = item.itemState.carriedBy;
var moveItemAction = new MoveItemAction(unit, item, targetSelect.position);
moveItemAction.OnBeforePerform += () => new ForcedDropAction(otherUnit, item).DoIt();
unit.Order(moveItemAction);
}
}
}