Files
VOIDRPG/Assets/90 - Scripts/Generic/Projectile/TargetValidator/ProjectileTargetOther.cs
T
2026-07-09 21:33:33 +02:00

16 lines
450 B
C#

using Sirenix.OdinInspector;
using UnityEngine;
using VOID.Generic.Objects.Abstract;
using VOID.Generic.Objects.Unit;
namespace VOID.Generic.Projectile.TargetValidator
{
[TypeRegistryItem("Other")]
public class ProjectileTargetOther : IProjectileTargetValidator
{
public bool IsValid(UnitObject caster, Vector3 targetPosition, AbstractObject targetObject)
{
return caster != targetObject;
}
}
}