Files
VOIDRPG/Assets/90 - Scripts/Generic/Projectile/TargetValidator/ProjectileTargetSelf.cs
T
2026-07-09 21:33:33 +02:00

16 lines
448 B
C#

using Sirenix.OdinInspector;
using UnityEngine;
using VOID.Generic.Objects.Abstract;
using VOID.Generic.Objects.Unit;
namespace VOID.Generic.Projectile.TargetValidator
{
[TypeRegistryItem("Self")]
public class ProjectileTargetSelf : IProjectileTargetValidator
{
public bool IsValid(UnitObject caster, Vector3 targetPosition, AbstractObject targetObject)
{
return caster == targetObject;
}
}
}