Files
VOIDRPG/Assets/90 - Scripts/Generic/Requirement/RequirementUnitState.cs
T
2026-07-09 21:33:33 +02:00

21 lines
455 B
C#

using System;
using Sirenix.OdinInspector;
using UnityEngine;
using VOID.Generic.Objects.Unit;
namespace VOID.Generic.Requirement
{
[TypeRegistryItem("State")]
[Serializable]
public class RequirementUnitState : IUnitRequirement
{
[SerializeField]
[Required]
private UnitObjectState _unitState;
public bool Check(UnitObject unit)
{
return unit.unitState == _unitState;
}
}
}