Files
VOIDRPG/Assets/95 - Tests/EditMode/GameData/Generic/BasicAbilityTest.cs
T
2026-07-09 21:33:33 +02:00

168 lines
5.9 KiB
C#

using System.Collections.Generic;
using NUnit.Framework;
using Sirenix.Utilities;
using Test.Util;
using UnityEditor;
using UnityEngine;
using VOID.Generic.Dict.Ability;
using VOID.ScriptableObjects.Abilities;
namespace Test.EditMode.GameData.Generic
{
public class BasicAbilityTest
{
private List<BasicAbility> _abilities = new();
[OneTimeSetUp]
public void Setup()
{
AssetDatabase.FindAssets($"t:{nameof(BasicAbility)}").ForEach(guid =>
{
var path = AssetDatabase.GUIDToAssetPath(guid);
var ability = AssetDatabase.LoadAssetAtPath<BasicAbility>(path);
_abilities.Add(ability);
});
}
[OneTimeTearDown]
public void Cleanup()
{
_abilities.Clear();
_abilities = null;
}
[Test]
public void FileNameSuffix_MatchesAbility()
{
_abilities.ForEach(ability =>
{
var assetPath = AssetDatabase.GetAssetPath(ability.GetInstanceID());
var assetHyperLink = DebugLogUtil.Hyperlink(assetPath);
if (assetPath.EndsWith("Ability.asset")) return;
Debug.LogError($"ScriptableObject: {assetHyperLink} does not ends with 'Ability'",
ability);
});
}
[Test]
public void DisplayName_IsPresent()
{
_abilities.ForEach(ability =>
{
var assetPath = AssetDatabase.GetAssetPath(ability.GetInstanceID());
var assetHyperLink = DebugLogUtil.Hyperlink(assetPath);
if (ability.displayName.IsNullOrWhitespace())
Debug.LogError($"ScriptableObject: {assetHyperLink} display name is empty",
ability);
});
}
[Test]
public void DisplayIcon_IsPresent()
{
_abilities.ForEach(ability =>
{
var assetPath = AssetDatabase.GetAssetPath(ability.GetInstanceID());
var assetHyperLink = DebugLogUtil.Hyperlink(assetPath);
if (!ability.displayIcon)
Debug.LogError($"ScriptableObject: {assetHyperLink} display icon is not selected",
ability);
});
}
[Test]
public void Quality_IsPresent()
{
_abilities.ForEach(ability =>
{
var assetPath = AssetDatabase.GetAssetPath(ability.GetInstanceID());
var assetHyperLink = DebugLogUtil.Hyperlink(assetPath);
if (!ability.quality)
Debug.LogError($"ScriptableObject: {assetHyperLink} quality is not selected",
ability);
});
}
[Test]
public void CastingAnimationList_IsPresent()
{
_abilities.ForEach(ability =>
{
if (ability is BasicAttackAbility) return;
var assetPath = AssetDatabase.GetAssetPath(ability.GetInstanceID());
var assetHyperLink = DebugLogUtil.Hyperlink(assetPath);
if (!ability.castingAnimationList && ability.aimingType != AbilityAimingType.Blank)
Debug.LogError($"ScriptableObject: {assetHyperLink} casting animation is not selected",
ability);
});
}
[Test]
public void AbilityAnimationList_IsPresent()
{
_abilities.ForEach(ability =>
{
var assetPath = AssetDatabase.GetAssetPath(ability.GetInstanceID());
var assetHyperLink = DebugLogUtil.Hyperlink(assetPath);
if (!ability.abilityAnimationList && ability.castingType != AbilityCastingType.Instant)
Debug.LogError($"ScriptableObject: {assetHyperLink} ability animation is not selected",
ability);
});
}
[Test]
public void Range_MinimalRange()
{
_abilities.ForEach(ability =>
{
var assetPath = AssetDatabase.GetAssetPath(ability.GetInstanceID());
var assetHyperLink = DebugLogUtil.Hyperlink(assetPath);
if (ability.range < 1f)
Debug.LogError($"ScriptableObject: {assetHyperLink} range cant be lesser than 1",
ability);
});
}
[Test]
public void Range_IsMelee()
{
_abilities.ForEach(ability =>
{
var assetPath = AssetDatabase.GetAssetPath(ability.GetInstanceID());
var assetHyperLink = DebugLogUtil.Hyperlink(assetPath);
if (!ability.isRanged && ability.range > 1f)
Debug.LogError($"ScriptableObject: {assetHyperLink} isRanged=false, range need to be '1'",
ability);
});
}
[Test]
public void CastUsages_AtLeastOne()
{
_abilities.ForEach(ability =>
{
var assetPath = AssetDatabase.GetAssetPath(ability.GetInstanceID());
var assetHyperLink = DebugLogUtil.Hyperlink(assetPath);
if (ability.castUsages < 1)
Debug.LogError($"ScriptableObject: {assetHyperLink} cast usages cant be lesser than 1",
ability);
});
}
[Test]
public void Projectile_IsPresent()
{
_abilities.ForEach(ability =>
{
var assetPath = AssetDatabase.GetAssetPath(ability.GetInstanceID());
var assetHyperLink = DebugLogUtil.Hyperlink(assetPath);
if (!ability.projectile)
Debug.LogError($"ScriptableObject: {assetHyperLink} projectile is not selected",
ability);
});
}
}
}