Files
2026-07-09 21:33:33 +02:00

105 lines
3.4 KiB
C#

using VOID.Generic.Dict;
using VOID.Generic.Objects.Item;
using VOID.Generic.Objects.Item.Events;
using VOID.Generic.Objects.Unit.Actions.Exceptions;
using VOID.Generic.Objects.Unit.Events;
using VOID.Generic.Util;
namespace VOID.Generic.Objects.Unit.Actions
{
public class TakeAction : AbstractAction
{
private readonly UnitObject _unit;
private readonly ItemObject _item;
private readonly int _slotIndex;
public TakeAction(UnitObject unit, ItemObject item)
{
_unit = unit;
_item = item;
}
public TakeAction(UnitObject unit, ItemObject item, int slotIndex) : this(unit, item)
{
_slotIndex = slotIndex;
}
public override bool IsInRange()
{
return RangeUtil.IsInRange(_unit, _item, _unit.unitData.takeRange);
}
protected override void OnEndIt()
{
}
protected override void OnCancelIt()
{
}
public override void CanDoIt()
{
Check(
_unit.unitData.canTake,
UnitActionErrorType.ThisUnitCantTake);
Check(
state == ActionState.Ready,
UnitActionErrorType.ActionStateIsNotReady);
if (_unit.basicState.turnManager)
{
Check(
_unit.unitState.isSelfTurn,
UnitActionErrorType.UnitSelfTurnNotActive);
Check(
_unit.unitData.currentResources.actionPoints >= 1,
UnitActionErrorType.UnitNotEnoughActionPoints);
}
Check(
_unit.unitState.isControllable,
UnitActionErrorType.UnitStateIsNotControllable);
Check(
_item.itemData.canBePicked && _item.itemData.canBeMoved,
UnitActionErrorType.ItemIsNotPickable);
Check(
!_item.itemState.carriedBy || _item.itemState.carriedBy.basicState.isDead,
UnitActionErrorType.ItemIsNotOnGround);
Check(
IsInRange(),
UnitActionErrorType.NotInRange);
}
protected override void OnDoIt()
{
if (_unit.basicState.turnManager)
_unit.unitData.UseResource(UnitResourceType.ActionPoints, 1);
_unit.OrderInstantly(new RotateAction(_unit, _item));
if (_item.itemState.carriedBy && _item.itemState.carriedBy.basicState.isDead)
new ForcedDropAction(_item.itemState.carriedBy, _item).DoIt();
Check(!_item.itemState.carriedBy, UnitActionErrorType.ItemIsNotOnGround);
var pickEvent = new PickEvent
{
item = _item,
unit = _unit
};
_item.itemEvents.onPickedBefore.Invoke(pickEvent);
_unit.unitEvents.onTakeBefore.Invoke(pickEvent);
Check(!pickEvent.prevented, UnitActionErrorType.PickIsPrevented);
BeforePerform();
if (_item.itemState.inContainer) _item.itemState.inContainer.containerContent.MoveOut(_item, _unit);
_unit.unitBackpack.Take(_slotIndex, _item);
_item.itemEvents.onPickedAfter.Invoke(pickEvent);
_unit.unitEvents.onTakeAfter.Invoke(pickEvent);
AfterPerform();
EndIt();
}
}
}