58 lines
2.6 KiB
C#
58 lines
2.6 KiB
C#
using System.Collections.Generic;
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using VOID.Generic.Dict;
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using VOID.Generic.Objects.Item;
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using VOID.Generic.Objects.Unit;
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using VOID.Generic.Objects.Unit.Actions;
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using VOID.Generic.Player.Util;
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namespace VOID.Generic.Player.DraggingOperation
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{
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public class BackpackToContainerDraggingOperation : AbstractDraggingOperation
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{
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public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
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{
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return sourceSelect.slotUI?.slotType == SlotType.BackpackSlot
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&& targetSelect.slotUI?.slotType == SlotType.ContainerSlot;
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}
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public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
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{
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if (sourceSelect.selectObject is not ItemObject item) return;
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var container = targetSelect.containerUI.container;
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if (container.itemState.carriedBy == unit)
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{
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var otherItem = container.containerContent.items[targetSelect.slotUI.slotIndex];
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unit.unitBackpack.Drop(item);
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if (otherItem)
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{
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container.containerContent.MoveOut(otherItem, unit);
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unit.unitBackpack.Take(sourceSelect.slotUI.slotIndex, otherItem);
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}
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container.containerContent.MoveIn(targetSelect.slotUI.slotIndex, item, unit);
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}
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else
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{
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unit.OrderStop();
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var moveAction = new MoveAction(unit, container, unit.unitData.takeRange);
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var orderChain = new List<AbstractAction> { moveAction };
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var otherItem = container.containerContent.items[targetSelect.slotUI.slotIndex];
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if (otherItem)
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{
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var dropAction = new DropAction(unit, item);
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dropAction.OnBeforePerform += () => container.containerContent.MoveOut(otherItem, unit);
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dropAction.OnAfterPerform += () => container.containerContent.MoveIn(targetSelect.slotUI.slotIndex, item, unit);
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var takeAction = new TakeAction(unit, otherItem, sourceSelect.slotUI.slotIndex);
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orderChain.Add(dropAction);
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orderChain.Add(takeAction);
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}
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else
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{
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var dropAction = new DropAction(unit, item);
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dropAction.OnAfterPerform += () => container.containerContent.MoveIn(targetSelect.slotUI.slotIndex, item, unit);
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orderChain.Add(dropAction);
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}
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unit.OrderChain(orderChain);
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}
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}
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}
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} |